Accessibility
Context
Outlined a preliminary concept for scripting a more inclusive gaming experience for players with disabilities who might otherwise find traditional gameplay inaccessible.
Highlight
Planned features included subtitles, speaker labels, visual sound indicators, and volume mixing for players with hearing conditions. For those with visual impairments, additional details such as scaling, brightness adjustments, colourblind modes, screen readers, and high-contrast settings were considered. Physically restricted players would benefit from support for customizable controls, sensitivity adjustments, hold-versus-toggle selections, and alternative input devices. For individuals with cognitive disabilities, modifications like pacing, difficulty tweaking, guided tutorials, simplified navigation, speech-to-text support, and streamlined menus were proposed.
Invite
Please refer to the image above for a visual reference. This sketch represent considerations for auditory, visual, motor, and cognitive accessibility. They were created during a brainstorming session aimed at exploring how to better reach underserved audiences.