Animations Gallery
Tiny Gear
Applying simple motions to the assets to enhance the minimalist style of eight-bit games.
Clockwise
Context
Implemented having the player character spin in the right direction they are moving towards.Highlight
Because the player character is a round cog, it should visually spin in the appropriate direction based on which side of the screen it's on. This is purely aesthetic and does not affect gameplay.Invite
Please refer to the image above for a visual reference. The player’s game object uses a-fRotationSpeed
value to rotate through MoveRotation
, resulting in spinning towards the right.
Counter-Clockwise
Context
Implemented having the player character spin in the left direction they are moving towards.Highlight
Because the player character is a round cog, it should visually spin in the appropriate direction based on which side of the screen it's on. This is purely aesthetic and does not affect gameplay.Invite
Please refer to the image above for a visual reference. The player’s game object uses afRotationSpeed
value to rotate through MoveRotation
, resulting in spinning towards the left.
Destroyed
Context
Adding a clear visual cue for the player's death.Highlight
There is no abstraction at play. When the player dies, they are simply removed from the game. This creates an immediate and unmistakable signal that their session has ended.Invite
Please refer to the image above for a visual reference. It features the basic built-in method,Destroy
, used here to communicate the player's death by removing their game object from the scene.
Direction
Context
Added directional movement to the player’s jump mechanic.Highlight
Depending on the player’s position on the screen, the jump sends them either left or right.Invite
Please refer to the image above for a visual reference. In this case, the player moves from the left to the right side of the screen. A positive value stored in thefJumpSpeedRight
variable and is applied to a Vector2
, which is then used to modify the linearVelocity
of the player’s game object.
Rack Movement
Context
Controlling the downward motion of platforms as they enter the screen.Highlight
Once a rack set is spawned above the visible area, it gradually moves downward toward the player. Each set contains a combination of enemies and platforms that the player must react to.Invite
Please refer to the image above for a visual reference.linearVelocity
is applied to each rack set to produce the intended motion.