Utilized a trial-by-death style gameplay to create a more demanding experience for players who enjoy testing their skills.
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If the player touches any enemy grey racks moving downward, the game ends immediately.
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Please refer to the image above for a visual reference. This is the moment immediately after a player collided with a grey rack. Both the obstacle and the player have been eliminated. This indicates that they are no longer in the game and highlights where the error occurred, which in this case is the black gap on the left side.
Developed the safe landing spots that appear along the left edge of the path.
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These platforms are indicated with white racks, guiding the player toward areas where they can safely continue forward.
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In the image above, the player is shown at the edge of a white rack. To keep moving, they’ll need to leap with precision toward the rack positioned on the right side.
Created the landing platforms aligned on the right-hand side of the route.
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Just like the left side, these are distinguished by white racks, acting as checkpoints where players can pause safely before moving on.
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The image illustrates the player closing in on the end of a white rack. Their next step is to jump across to the left side to keep advancing through the stage.