Integrating pinball-inspired features into the environment’s interactive elements.
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These include winding off-ramps, kinetic bumpers that hurl the player on contact, and angled ramps that send them soaring across the area.
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Please refer to the image above for a visual reference. A top-down view of the map reveals purple winding tracks, green circular rebounders, and pink launch lanes marked with arrows. Each component works in unison to evoke a nostalgic arcade feel rooted in the eighties.
Analysing the omnidirectional movement of the standard hover tank.
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All vehicles shared fundamental traversal mechanics. Each can boost forward, accelerate in any direction, and decelerate to a stop.
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Please refer to the image above for a visual reference. There is a brief overview of the original movement system. Many changes have been made to simplify the experience. Boosting is no longer possible in all directions, as it now serves additional functions beyond increasing speed. It can be used to collide with other players to cause damage. Restricting this to forward motion adds a layer of skill, requiring greater precision to line up and execute an effective strike.
Selected the types of pickups scattered throughout the arena.
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Introducing speed boosts and repair items in varying amounts encouraged players to explore the surroundings. These aids offered an advantage by enhancing mobility and restoring damage sustained during matches.
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Please refer to the image above for a visual reference. A green health pickup appears on the left, marked with a medical cross, while the booster is identified by a vibrant blue lightning bolt symbol on the right.