Assisted in establishing three unique player roles.
Highlight
Engager serves as a demolition specialist, shadow walker operates as a close-combat infiltrator, and sharp sight excels at long-distance attacks.
Invite
Please refer to the image above for a visual reference. Players can choose one of three roles before entering a match. Sharp sight is denoted by a gun symbol, shadow walker by a sword, and engager by an explosive icon. After being eliminated and respawning, players have the option to change their selection and experiment with different styles.
Supported the refinement of lighting dynamics for each class type by offering continuous feedback throughout every stage of development.
Highlight
Every character is surrounded by a small radiant field that shines outward, allowing players to navigate their immediate area within the pitch black environment. Although this ambient glow is hidden from enemies, the directional beam emitted from the mouth remains visible. Players must activate it wisely, as it may give away their position to nearby pursuers.
Invite
Please refer to the image above for a visual reference. A sniper is aiming through their scope to locate a distant target. This is the only case where the directional light alters its form. It becomes longer and more focused, closely resembling a precision laser.
Hiding became an unexpected late-stage addition to gameplay, introduced near the end of production.
Highlight
Unused tree branch assets were repurposed effectively to provide partial cover for players.
Invite
Please refer to the image above for a visual reference. A player is making use of the foliage to either escape a risky encounter or ambush an unsuspecting foe.
Documenting insights into how players make decisions during gameplay.
Highlight
Observing in-game behaviour offered valuable insight by revealing consistent patterns. It clarified which mechanics were being overlooked and which were fully embraced, while also highlighting areas that required balancing for improved fairness.
Invite
Please refer to the image above for a visual reference. A player is scanning their surroundings before pursuing their target—an often observed behaviour during playtesting.
The rules were kept straightforward—eliminate opponents within the arena and win by spilling the most blood. The intended atmosphere aimed to evoke nostalgia, capturing the spirit of playing violent shooters with childhood friends late into the night.
Invite
Please refer to the image above for a visual reference. A results screen appears at the end of each match. It displays vials of blood as a graphic representation of kills, serving as a grisly way to crown the winner.