Laying the foundation for a functional vehicle combat system.
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The core mechanics are in place, including standard four-wheel drive movement—vehicles can move forward, and turning is only possible while in motion. Offensive capabilities include a primary machine gun and secondary rocket projectiles.
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Please refer to the image above for a visual reference. Two example vehicles are shown, each equipped with the appropriate weapon systems for use in matches.
Introduced a slightly more dynamic game mode to add variety to the otherwise straightforward car combat experience.
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Players must remain within a designated zone on the map to earn points over time. To halt their progress, opponents will attempt to eliminate them and claim the area for themselves.
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Please refer to the image above for a visual reference. The large green rock with a circle beneath it marks the territory players must control.
Introduced a concept not typically found in car combat games, where driving precision usually takes a backseat to combat.
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Players must press an input when the vehicle reaches specific highlighted speed thresholds to trigger a small acceleration boost.
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Please refer to the image above for a visual reference. The speedometer displays speed levels in different colours, indicating the optimal moments when a gear shift can be performed.
Proposed the inclusion of dynamic environmental elements within the map layout.
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Shifting solid objects were added as mobile barriers to encourage continuous movement and sustain a sense of tension during gameplay.
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Please refer to the image above for a visual reference. This is one of the red barriers, revolving around the central capture point in the King of the Hill mode.
Building a nostalgic experience by transporting players to a time before online gameplay existed.
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Vertically splitting the display in half provided each player with their own dedicated view, allowing them to operate their vehicle independently.
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Please refer to the image above for a visual reference. One player appears on the left, and the other on the right—each with their own vehicle and interface components.