Simulation Bonus Game
Challenge
Designing a standalone minigame using only pre-existing assets was a demanding task, especially within a short timeframe. The goal was to plan, construct, and test a playable sequence resembling a computer simulation using an editor with limited support for complex mechanics.
Action
An evaluation of the editor's strengths and limitations helped shape the design direction. Grid-based placement worked well, much like
Super Mario Maker, which inspired the use of simple blocky structures reminiscent of early eight-bit games. Since fluid motion proved difficult to achieve, asset transitions were stylized to glitch between positions, emulating the look of
Game & Watch handhelds. A gameplay concept was drafted around defending against falling meteorites by moving between gun turrets. Once finalized, the level was built using basic white shapes later coloured purple to simulate a digital environment. Mechanics were then implemented through logic scripting, followed by extensive playtesting from multiple perspectives to refine clarity and pacing.
Result
The final version received strong praise from the director, who regarded it as one of more polished segments of the game. By challenging players to reverse direction under pressure rather than move linearly, familiar mechanics such as running and sliding were given new life. The visual theme also resonated, offering a stylized throwback to the charm of retro video games.