Explaining how used cards, which determine item spawn points, are placed in a discard area. Doing so prevents a column or row from repeating within the same round, keeping gameplay locations more unpredictable.
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The system can be controlled through code by creating a list that tracks cards that have already been drawn. Individual entries can be added to maintain a consistency.
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The board game layout assigns specific zones for used cards. Letters are collected in the top-left area and numbers are set aside in the top-right.
This part marks the area assigned for letter-based cards, where they wait in the draw pile before being introduced into gameplay.
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Think of the draw pile as a queue in code form, temporarily holding each letter card until it's time to use it. When drawn, a card is taken out through a built-in process.
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The picture above points to the portion of the board where letter cards are stored until they are activated.
Assigning a designated area where numeric-based draw pile cards are held before being used in gameplay.
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The collection works similarly to a list in code, holding all number cards that have not yet been drawn. Once a card is used, it can be removed using a built-in function.
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The image above displays the section of the board where these cards are kept until needed.