This showcases one of the many possible semi-randomly generated map layouts at the start of a game. A closer look reveals elevated areas, walls of varying thickness, and initial item spawns at the midline. In addition, blood gems represent flags, and player soldiers are shown as numbered cubes positioned on fixed team bases at opposite ends of the board.
A board that neatly organizes the shuffled cards used to determine item spawns throughout the match, as well as the placement of level pieces during the game’s initial setup. The two red decks serve as draw piles; once revealed, cards are placed in the two discard areas at the top. As a side note, the black bag below contains ability and weapon types that require blind selection at the start of each round. There is also a designated spot for the carnage rock dice when not in use during attacks.
The legend displays the appearance of each spawnable item. The top four are abilities, each with a description outlining the benefits they provide when acquired. The bottom six represent weapons, showing their effect on movement speed, the type of die used during attacks, and their range.
This card displays the stats of each player’s soldier. The red marker at the top tracks health, while the blue one at the bottom indicates the number of steps that can be taken per turn. There is also a space to hold a single weapon instrument and ability capsule, allowing people to keep track of their equipped items.
An area portraying a weapon’s targeting reticle. Dice are thrown here to determine whether an attack misses entirely, how much damage is multiplied, or if a headshot occurs.